Agent of the Merchant's Guild


Strength: 3

Toughness: 2 Agility: 3
Intelligence: 3 Willpower: 3 Fellowship: 4

Class: Agent
Racial Bonuses: Adaptable, Diversity, Favored by Fate
Wounds: 11

Wealth: Affluent
Skills: Charm+ (etiquette), Guile+ (blather), Education, Folklore+
Actions: Twisting Words, Big City Bravado, Winning Smile, Honeyed Words
Talents: Gregarious (rep), I seem to recall…, Favored by Fortune (rep)
Special Skill: Agent – Once per session, suffer 1 stress and 1 fatigue to add K die to any skill roll
Stance: ] ] | [ [

Items | Encumbrance Total: 10 (15/18)
Exceptional clothing (best quality, 1gc, 2 encumbrance, common)
a second set of clothes (good quality, 30s, 1 encumbrance, common)
a leather backpack or satchel (15s, 2 encumbrance, plentiful)
a healing draught (20s, normal quality)
a few knick-knacks (examples: a candle and tinderbox 15s)
a dagger (4, 3CR, Ordinary, Fast, 10s, 2 encumbrance)
a rapier (5, 3CR, Fencing, Fast, 90s, 3 encumbrance)

maybe some item stuff? Pretty finished

Experience Available: 2 (3?)
Experience Total: 2 (3?)



The Marienburg Merchant's Guild TrueLancer